Nov 03, 2009, 11:42 PM // 23:42
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#1
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Pre-Searing Cadet
Join Date: Nov 2009
Profession: E/
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Elementalist (New I NEED HELP)
I just got Guild Wars: Factions, two days ago. I chose the elementalist class because I'm sort of a magic lover, came from Tibia where all I was was a druid and sorcerer. I was wondering if anyone can help me out, tell me how to spend my attribute points and teach me how to become an elementalist?
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Nov 04, 2009, 12:36 AM // 00:36
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#2
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Frost Gate Guardian
Join Date: Aug 2009
Location: California
Guild: Brethren of Chaos[BoC]
Profession: Me/E
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Nov 04, 2009, 12:38 AM // 00:38
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#3
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Field Of Dreams
Profession: E/Me
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First i would suggest to check the wiki and look over the elementalist skills. Find what attribute line suites your play style and figure out the skills you want to use.
Use what skills you get from the trainer and get yourself off the starter island to the mainland where you have access to a lot more skills.
mainly put your attribute points to your main attribute and energy storage , don't worry about putting points to the wrong spot. you can take them out and put them to another attribute when you are in towns.
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Nov 04, 2009, 12:40 AM // 00:40
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#4
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Attributes honestly do not matter that much until you hit level 20. Right now you should be reading skills and picking ones you like. Most generally the more skills you have in that attribute the higher the attribute should be.
Energy storage is kinda useless. All it does is increase your energy pool.
http://wiki.guildwars.com/ is your new best friend. There's a ton of information on there that you can lookup to help you develop your character.
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Nov 04, 2009, 12:40 AM // 00:40
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Nov 04, 2009, 01:47 AM // 01:47
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#6
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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go fire for ultimate nukage!!!
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Nov 04, 2009, 03:39 AM // 03:39
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#7
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Ya, my first char is an ele, and still use him. I like fire for pve / nuking. I am also starting to like earth dmg now.
Ele's are fun. Wiki is the best place to read about the skills and pick which one suits your needs.
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Nov 04, 2009, 04:10 AM // 04:10
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#8
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Academy Page
Join Date: Apr 2009
Location: Virginia
Profession: Mo/
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Quote:
Originally Posted by Sierraa
Energy storage is kinda useless. All it does is increase your energy pool.
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how is energy storage useless when most ele spells are 15 energy+ to cast o.0
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Nov 04, 2009, 07:11 AM // 07:11
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#9
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Ascalonian Squire
Join Date: Jan 2007
Location: Pretoria, South Africa
Guild: Seraphim Guardians
Profession: E/
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Quote:
Originally Posted by Shrike942
how is energy storage useless when most ele spells are 15 energy+ to cast o.0
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I agree with Shrike942, the larger your pool the better for an ele.
I use all four elements, depending on the situation. However I rarely mix them. so if I am in a party doing a EotN dungeon with Destroyers I use water and if I am facing plants I go fire.
Destroyers: Vulnerable to Cold Damage.
Water Magic - 12
Energy Storage - 12
Plants: Vulnerable to Fire Damage.
Fire Magic - 12
Energy Storage - 12
In both cases I have around 92-97 Energy depending on what Rune I am using (+1/+2/+3) When In Asura territory it is even more. With that kind of pool (and some energy management spells) I can usually spam 3-4 15en cost spells and drop in a 25en to finish off or open the fight with.
So in saying that more energy is a waste you have either 1) not played an Ele before or 2) only use low cost spells or 3) you use energy management from another class.
Oh and Forgotten Mystery welcome to GW. I will join the others in saying that you really should look at the wiki (http://guildwars.wikia.com/wiki/Main_Page) and pvx ( http://pvx.wikia.com/wiki/Main_Page ). Although you won't be able to use any of those builds with a fresh account, you can get an idea of how a build is put together to make the spells have good synergy for both Damage and e-Management.
HTH
Last edited by IceQ; Nov 04, 2009 at 07:15 AM // 07:15..
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Nov 04, 2009, 11:05 AM // 11:05
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#10
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Academy Page
Join Date: Aug 2005
Profession: W/
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E-storage doesn't inscrease E-regen, so maxing it out is a waste.
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Nov 04, 2009, 12:05 PM // 12:05
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#11
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by Shrike942
how is energy storage useless when most ele spells are 15 energy+ to cast o.0
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Quote:
Originally Posted by IceQ
I agree with Shrike942, the larger your pool the better for an ele.
So in saying that more energy is a waste you have either 1) not played an Ele before or 2) only use low cost spells or 3) you use energy management from another class.
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If you have 90+ energy and you're unable to kill before you run out you should reconsider the skills you're bringing on yourself and your heroes to be more effective. Glyph and attune is all you really need for most builds.
Armor and Health is far more important than energy in any situation (pve included) You're wasting attribute points that can be put to use else where. Maxing out your energy pool does nothing for you.
For the record: I usually run 7-8 in estorage on my ele. I'm not advocating to not use it all, I'm saying that putting 12 is a waste unless there's nothing else to put it in.
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Nov 04, 2009, 12:43 PM // 12:43
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#12
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: groovy order of demons
Profession: Mo/E
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as far as i know (im not saying this is all true, this is yust how i see it)
Fire is more for the area of effect spells (nuking)
Earth involves protecting yourself, and damge and some nukes ofcourse but ok
Air ussualy has 25 % armor penetration, meaning if will do quite alot single target damage
Water makes alot use of hexes, and slowing the enemy down or making him miss
Energy Storage yust gives you more energy, which is sometimes usefull and sometimes not, that just depends on your build, the energy costs, if there is something that can drain energy, its sometimes usefull, but it also depends on your weapons and armor, and how you upgrade those
but most info you need is on the wiki (/wiki ingame) and ofc you can always ask others :P
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Nov 04, 2009, 01:34 PM // 13:34
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#13
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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Hey, welcome to GW.
I'd advise using an attunement skill, to help you better manage your energy. Lower down in factions, low energy skills (5-10) are generally quite good.
I personally do not use water magic much, and generally use fire and energy storage (for good management).
Earth also has it's uses, but is more difficult to use properly if you are new to the game. Air magic is used frequently in PvP, as it is good for spiking.
So, as your starting i'd go with Fire Magic and Energy storage to start with, take an attunement skill (fire attunement) and use skills like lava arrows, flare, which have low cost and fast recharge.
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Nov 04, 2009, 02:46 PM // 14:46
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#14
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Ascalonian Squire
Join Date: Jan 2007
Location: Pretoria, South Africa
Guild: Seraphim Guardians
Profession: E/
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Quote:
Originally Posted by Sierraa
If you have 90+ energy and you're unable to kill before you run out you should reconsider the skills you're bringing on yourself and your heroes to be more effective. Glyph and attune is all you really need for most builds.
Armor and Health is far more important than energy in any situation (pve included) You're wasting attribute points that can be put to use else where. Maxing out your energy pool does nothing for you.
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Good points. I normally run a Smiteway or Discordway hero setup, since I play alone mostly I have a h/h party. Smiteway and Discordway does a good job of cleaning up, so I mostly bring the big guns (25en spells) to hex, kd etc... rarely have energy issues... even if I forget to re-enchant the attunement (for some reason that 62 seconds go by very fast >_<).
However, that is how I play, in a pug/farm my skill setup changes (obviously) to what is needed. And with that my points in estorage. Each of us have a different way of playing and thinking.. That is what makes the skill/attribute setup of this game so much fun.
Quote:
Originally Posted by Sierraa
For the record: I usually run 7-8 in estorage on my ele. I'm not advocating to not use it all, I'm saying that putting 12 is a waste unless there's nothing else to put it in.
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I prefer to use only 1 element at a time, (unless it calls for 2 or skills from another profession). So since my bar is, more or less, pure (Insert element here), there isn't anything else I use the points for, so I just dump it in estorage. I do run 2-3 pve skills sometimes so the extra energy helps since pve skills don't trigger the attunements.
My apologies, Sierraa, if my post caused offence, I meant none.
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Nov 05, 2009, 01:22 AM // 01:22
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#15
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Forge Runner
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Meh ...
Quote:
Originally Posted by IceQ
I prefer to use only 1 element at a time, (unless it calls for 2 or skills from another profession). So since my bar is, more or less, pure (Insert element here), there isn't anything else I use the points for, so I just dump it in estorage. I do run 2-3 pve skills sometimes so the extra energy helps since pve skills don't trigger the attunements.
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1 element at a time is fine, I do it all the time. 1 element + 12 Energy Storage is bad. You don't need that much energy, and chances are very good you have something useful to use out of your secondary or maybe a second element, with some obvious candidates: Assassin's Promise, Ward Against Melee / Elements, Aegis. Obviously the place to drop points from is Energy Storage. Once past something like 60 energy, you generally don't need more if you also have good energy management (namely the Attunement, Glyph of Lesser Energy and Aura of Restoration if you really need it). Personally I manage quite well with 50 max energy.
However ...
Quote:
Originally Posted by Sierra
Armor and Health is far more important than energy in any situation (pve included) You're wasting attribute points that can be put to use else where. Maxing out your energy pool does nothing for you.
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ER Infusers need to run at least 13 Energy Storage and maybe even 16.
PS: In PvE, my personal opinion is Air > Earth > Fire > Water.
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Nov 05, 2009, 10:10 AM // 10:10
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#16
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by IceQ
My apologies, Sierraa, if my post caused offence, I meant none.
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None taken :P
Quote:
Originally Posted by Jeydra
ER Infusers need to run at least 13 Energy Storage and maybe even 16.
PS: In PvE, my personal opinion is Air > Earth > Fire > Water.
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E/Rt Runners used a lot of e-storage for Ether Prism as well. :P I don't think suggesting OP load up a ER Infuser or Ether Prism bar is a good idea though.
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Nov 05, 2009, 10:50 AM // 10:50
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#17
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Winterclaw
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This ^^
Read this great guide and come back to us if there are still questions
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Nov 05, 2009, 04:12 PM // 16:12
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#18
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Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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Quote:
Originally Posted by Winterclaw
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Agree.
Quote:
Originally Posted by IceQ
So since my bar is, more or less, pure (Insert element here), there isn't anything else I use the points for, so I just dump it in estorage.
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Don't do this. Going 12 element/12 e-storage is never a good idea, especially if you don't have Eye of the North. Speccing into another attribute or secondary profession is your only option for utility skills/party support. A 12/10/8 attribute spread is a good rule of thumb unless there are obvious breakpoints to reach in specific skills.
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